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    • Last updated October 8, 2018
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Maplestory Witch Malady Event

BLOG_POSTED_BY StevenCao StevenCao     October 8, 2018    

Witch Malady's dialog is long and tedious. Items can only be bought one, and may only be cooked one by one. Cooking one thing means going through 5 or 6 dialogue boxes (and choosing an option in each, so that you can not even junk the NPC Chat crucial) Maplestory M Mesos. And you need to cook a dozen intermediate items until you can make a solitary Stew, which is pretty much the only one of Malady's concoctions that is still useful.

The approach is long and it is painful and it provides an edge to people who are willing to violate the rules and macro the procedure into their keyboards or controllers.

I feel that collecting the essential materials is dull enough, so the crafting process can be streamlined without making the whole event a "freebie."

The easiest fix is to include a "how many would you like to buy/make?" Question to Malady's dialog right before she chooses your items and provides you your benefit and exp. She will need to check that you have sufficient stuff, and that you have sufficient space in your inventory for the rewards, until she performs the trade.

The cooler fix is to alter Malady to utilize the tagging system, similar to Beefy's Kitchen. Give her a Sack (shop NPC for purchasing things with Dark Tokens) and a Cauldron (crafting NPC for cooking things based on her own recipes), and the built-in operation of these kinds of NPCs will take care of the amount issue. The only tricky bit is that a few of her items can be crafted two different manners. I'm not sure whether the crafting system can handle two recipes which yield the exact same item. Also, using this system won't give exp (but may give Diligence exp).Reboot Update Preview

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